Wizards of the Coast recently announced some major changes to the D&D Miniatures line, including an end to the support of the skirmish game and making miniatures available in non-randomized packs.
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Hey, I have to disagree with your assessment of the Monster Manual packs. You said that you wanted to get a hoard of skeletons, right? Having rarety in the packs will help you with that. I GM D&D 4ed often, and I really like the new way they are putting out minis. If I buy, say 5 packs, I’m going to get (as a guess) 5 rares (4 different monsters and one repeat, by chance), 10 uncommons (5 visible and 5 not, so at least 6 different molds), and 10 commons (probably 6 different figs, with 4 copies). OK, that was alot. This means that I’ve got 4 Solo monsters (because most rares are solos) and a bunch of elites and standard monsters. My chances of getting a horde of skeletons goes up by having commons and uncommons both be a couple of kinds of skeletons. it’s much better than the old system where you had no clue what minis you’re getting, and when the set was 60 minis. Also, with the PC packs, you no longer have a bunch of Human/Elf minis taking up spots in the commons, and those spots can be replaced by skeletons and goblins. You would probably save money by buying the minis from the secondary market still, but if you’re willing to trade some commons or uncommons, you can probably make your horde easily. Anyway, I’m excited to see the MM packs coming out, rather than monsters I’ve never heard of before. –Bravemaximus
I gotta agree. It makes no sense to do a random monster pack. If they instead did an Undead pack or a Goblin pack, it would make more sense, dollar-wise.